KS3 computing (module 3): Creative curriculum enrichment and inclusion (remote)
CP449 Live remote training course
Put computational thinking at the heart of an inclusive and equitable curriculum, and broaden the appeal of computing.
Skip to course bookingWho is it for?
Subject leaders of computing and teachers with responsibility for the KS3 computing curriculum.
Topics covered
- Computational thinking – build the capability of young people to solve problems with computers throughout the key stage, by offering multiple opportunities in different contexts. Use effective approaches and free resources in the classroom to make computational thinking a foundation of the whole computing curriculum.
- Helping young people to become scholars of computing – consider why some children find computing more motivating than others, and how this imbalance can be corrected. Build self-efficacy among learners to make computing lessons more rewarding and build momentum towards a lasting study commitment to the subject.
- Inclusive curriculum – tune your curriculum to ensure it appeals to under-represented groups, and is accessible by the full student body. Plan curriculum approaches that intentionally narrow attainment and recruitment gaps and that fit into whole-school strategies. Build passion and enjoyment through a relevant curriculum that showcases the best of this fascinating subject.
- Supporting other teachers of KS3 computing – take away a rich action plan to support other teachers of the KS3 computing curriculum, making the most of free and high-quality support that does the work for you. Build enthusiasm for computing among teachers who may lack confidence and subject knowledge, ensuring that all students in KS3 are inspired to succeed.
How long is this course?
The duration of the course is 1 day, or its equivalent if spread across a longer period.
How will you learn?
Outcomes
- Develop a computing curriculum that puts computational thinking front and centre
- Enthuse a wider range of students with study of computing leading to increased take-up of
- GCSE Computer Science
- Grow the profile and impact of computing through the implementation of a curriculum that motivates students.
- Get the best from other teachers of KS3 computing, whatever their existing levels of skill and experience.
This course is part of Teach secondary computing
Teach secondary computing
Our nationally recognised qualification will give you confidence to take your computing teaching to the next level and to apply those skills in the classroom.
Book this course
You need to be logged in to start the course.
Not got a STEM Learning account?
Create an account
Adapted teaching and effective learning interventions in secondary computing
Develop an evidence-informed approach to education recovery over a sustained period, securing the computing education of young people following a period of great disruption.
An Introduction to algorithms, programming and data in computer science - remote
Create some simple block-based computer programs and discover how to implement them in the text based language Python.
An introduction to algorithms, programming and data in GCSE computer science - face to face
Create some simple block-based computer programs and discover how to implement them in the text based language Python.