Skip to main content
ANNOUNCEMENT

Education recovery: Explore our curated collection of CPD, resources and support.
Online courses: FutureLearn are changing what data they store as part of GDPR on 20 Oct 2021. You may need to take action.

Year 7

Lesson 6 Problem-solving

Curriculum > KS3 > Unit > Lesson

This is the final lesson of the first unit of programming in Year 7. The lesson starts with a game of ‘Beat the teacher’ where the learners are required to write down as many as the key words relating to this unit that they can. After a minute, the teacher will also play and the learners will see if they’d written down more words than the teacher. The main activity for the lesson will be learners’ main summative assessment task where they are required to independently work through tasks to complete a dance move game. The plenary for the lesson allows the learners an opportunity to reflect and assess the skills that they have developed throughout the unit.

Learning objectives

  • Independently design and apply programming constructs to solve a problem (subroutine, selection, count-controlled iteration, operators, and variables)

Package contents

  • Lesson plans
  • Learning graphs
  • Unit overviews
  • Activities
Log in to download

Not registered yet?

Create an account and get access to over 500 hours of free teaching resources.

Help us make these resources better

Provide your feedback

Or email us at [email protected]